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<title>CrunchyPOP | ஜ Main Page</title>
<link>http://crunchypop.com</link>
<description>Hi! I made this page to keep track of interesting Internet Links And Articles And Images And Videos Of Monkeys Scratching Their Butts I find =)</description>
<pubDate>Wed, 14 Mar 2012 18:19:04 CDT</pubDate>
<language>en</language>
<item>
	<title><![CDATA[A good GrooveShark playlist... ]]></title>
	<link>http://crunchypop.com/story.php?title=a-good-grooveshark-playlist--</link>
  <source url="http%3A%2F%2Fgrooveshark.com%2F%23%21%2Fplaylist%2FNaN%2F67511161"><![CDATA[A good GrooveShark playlist... ]]></source>
	<description><![CDATA[NaN<br />The A Team<br />Ed Sheeraned sheeran<br />Teardrop<br />Massive AttackMezzanine<br />Kids Dubstep<br />MGMT.<br />Paradise Circus<br />Massive AttackSingles & Duplicates<br />Silence<br />Mt EdenMt Eden<br />Too Late<br />M83Saturdays = Youth<br />I'll Be Missing You (feat Fait<br />Puff DaddyPuff Daddy<br />Only Time<br />EnyaA Day Without Rain<br />Creep<br />RadioheadThe Best Of<br />My Eyes<br />TravisThe Boy With No Name<br />Over the Rainbow<br />Israel KamakawiwoʻoleAlone in IZ World<br />Nothing Else Matters (feat Ana Criado)<br />Max GrahamBiggest Vocal Trance Tracks Of 2010<br />This Night (Original Mix)<br />Filo & PeriThis Night<br />Restlessness (Wendel Kos Edit) (feat. Layla)<br />Bastien LavalRestlessness<br />To Build a Home<br />Cinematic OrchestraMa Fleur<br />Listen To Your Heart (Slow Version)<br />DHT__________<br />Your Song<br />Ellie GouldingYour Song<br />If I Ever Feel Better<br />PhoenixWolfgang Amadeus Phoenix<br />Broken Bridge<br />Daughter DarlingSweet Shadows<br />Colorblind<br />Counting CrowsCruel Intentions<br />Age Of Loneliness<br />EnigmaEnigma - Love Sensuality Devotion: The Greatest Hits<br />Recurring<br />BonoboDays to Come<br />A-Punk<br />Vampire WeekendVampire Weekend<br />Catgroove<br />Parov StelarShine<br />Under Cover of Darkness<br />The StrokesAngles<br />Caribbean Blue<br />EnyaShepherd Moons<br />Hurt<br />Parov StelarCoco<br />Hide & Seek<br />Imogen HeapSpeak For Yourself<br />Spirit of Life<br />Blackmilldub<br />This Boy's In Love (Life Like Remix)<br />The PresetsThis Boy's in Love<br />My Love<br />Blackmillsingle<br />Lucid Truth<br />Blackmillyoutube<br />Regenerate<br />Booka ShadeSingles<br />Charlotte<br />Booka ShadeThe Sun And The Neon Light<br />Coastal Brake<br />TychoCoastal Brake<br />Moan - Radio Slave's Remix For K<br />TrentemollerMoan<br />Let You Go<br />Chase & StatusLet You Go<br />Time<br />Chase & StatusNo More Idols<br />Seasick<br />Silversun PickupsSeasick<br />Evil Beauty<br />Blackmillwww.Dub-Level.com<br />Miracle<br />BlackmillDubstep<br />I Need Air (Feat. Angela Hunte)<br />Magnetic ManMagnetic MAn<br />Crystallize<br />Lindsey stirling^^<br />Too Insistent [Trentemøller remix]<br />The DøToo Insistent<br />Sky & Sand<br />Paul KalkbrennerClub St Tropez 2011<br />Fortune Soul (Full Version)<br />BlackmillMiracle<br />Let it Be<br />Blackmilldunno<br />Sky And Sand (Radio Edit)<br />Paul & Fritz KalkbrennerSky And Sand<br />Train<br />Paul Kalkbrenner'Berlin Calling' Soundtrack [CD-Version]<br />I Believe<br />KoruCafe Del Mar Vol 14<br />Iron (Gucci Vump Remix)<br />WoodkidRemixes<br />Sail<br />AWOLNATIONSail<br />Sarajevo (Blackmill Remix)<br />Loz ContrerasSarajevo EP<br />Trouble (Blackmill remix)<br />ColdplayNA<br />Sex (I'm A)<br />LovageMusic to Make Love to Your Old Lady By<br />Stroker Ace<br />LovageMusic to Make Love to Your Old Lady By<br />Book of the Month<br />LovageMusic to Make Love to Your Old Lady By<br />Distractions<br />Zero 7Simple Things<br />Night Falls<br />Booka ShadeMovements<br />3 Canciones Actuales(canción) de (artista) en (álbum)<br /><br />Liztomania<br />Phoenix<br /><br />Bad Girls<br />M.I.A.<br /><br />The A Team<br />Ed Sheeran<br /><br />  ]]></description>
	<pubDate>Wed, 14 Mar 2012 18:19:04 CDT</pubDate>
	<author>crunchy</author>
	<category>Music &amp; Sounds</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=a-good-grooveshark-playlist--</guid>
</item>

<item>
	<title><![CDATA[Your Father's Murderer : a letter to zachary (Documentary)]]></title>
	<link>http://crunchypop.com/story.php?title=your-fathers-murderer-a-letter-to-zachary-documentary</link>
  <source url="http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DbHaIYcWbnFM%26feature%3Dplayer_embedded"><![CDATA[Your Father's Murderer : a letter to zachary (Documentary)]]></source>
	<description><![CDATA[The saddest documentary ]]></description>
	<pubDate>Tue, 13 Mar 2012 11:04:01 CDT</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=your-fathers-murderer-a-letter-to-zachary-documentary</guid>
</item>

<item>
	<title><![CDATA[Stream a TON of Videogame Music (Flash)]]></title>
	<link>http://crunchypop.com/story.php?title=stream-a-ton-of-videogame-music-flash</link>
  <source url="http%3A%2F%2Fvip.aersia.net%2Fvip.swf"><![CDATA[Stream a TON of Videogame Music (Flash)]]></source>
	<description><![CDATA[Try Civilization 4 - Baba Yetu =) ]]></description>
	<pubDate>Fri, 09 Mar 2012 14:10:58 CST</pubDate>
	<author>crunchy</author>
	<category>Music &amp; Sounds</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=stream-a-ton-of-videogame-music-flash</guid>
</item>

<item>
	<title><![CDATA[This American Life: Testosterone (Radio)]]></title>
	<link>http://crunchypop.com/story.php?title=this-american-life-testosterone-radio</link>
  <source url="http%3A%2F%2Fwww.thisamericanlife.org%2Fplay_full.php%3Fplay%3D220"><![CDATA[This American Life: Testosterone (Radio)]]></source>
	<description><![CDATA[Stories of people getting more testosterone and coming to regret it. And of people losing it and coming to appreciate life without it. The pros and cons of the hormone of desire. ]]></description>
	<pubDate>Fri, 09 Mar 2012 13:50:40 CST</pubDate>
	<author>crunchy</author>
	<category>Music &amp; Sounds</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=this-american-life-testosterone-radio</guid>
</item>

<item>
	<title><![CDATA[Double Fine Adventure! // Ron Gilbert's Words of Wisdom to Tim Schafer [FULL 35 MINUTES]]]></title>
	<link>http://crunchypop.com/story.php?title=double-fine-adventure-ron-gilberts-words-of-wisdom-to-tim-schafer-full-35-minutes</link>
  <source url="http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dre_LWmRJK-g%26feature%3Dplayer_embedded"><![CDATA[Double Fine Adventure! // Ron Gilbert's Words of Wisdom to Tim Schafer [FULL 35 MINUTES]]]></source>
	<description><![CDATA[A few weeks prior to launching his record-shattering Kickstarter campaign for a new Point-n-Click Graphic Adventure game, Tim Schafer sat down with his old boss and mentor, Ron Gilbert. Together, they look back on the genre they helped define and discussed what they did right, where they went wrong, and how they'll do things differently moving forward with the new game.<br /><br />If you enjoyed this video, we recommend visiting the game's Kickstarter page (http://www.tinyurl.com/doublekick) before March 13th and signing up for the $15 reward tier. This will earn you a copy of the finished game and exclusive, backer-only access to a documentary series we'll be producing about the game's development from start to finish.<br /><br />For more information about this project, please visit:<br />http://www.tinyurl.com/doublekick<br /><br />For more information on 2PP, please visit:<br />http://www.2playerproductions.com<br /><br />We can be followed on Twitter @2PProductions ]]></description>
	<pubDate>Fri, 24 Feb 2012 17:53:37 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=double-fine-adventure-ron-gilberts-words-of-wisdom-to-tim-schafer-full-35-minutes</guid>
</item>

<item>
	<title><![CDATA[48 Pictures That Perfectly Capture The '90s]]></title>
	<link>http://crunchypop.com/story.php?title=48-pictures-that-perfectly-capture-the-90s</link>
  <source url="http%3A%2F%2Fwww.buzzfeed.com%2Fmjs538%2Fpictures-that-perfectly-capture-the-90s%3Futm_source%3DTriggermail%26utm_medium%3Demail%26utm_term%3DBuzzfeed%26utm_campaign%3DBuzzFeed%2BDaily%2BEmail"><![CDATA[48 Pictures That Perfectly Capture The '90s]]></source>
	<description><![CDATA[48 Pictures That Perfectly Capture The '90s: Gag me with a spoon! These pictures are all that and a bag of chips!.. ]]></description>
	<pubDate>Thu, 23 Feb 2012 00:10:48 CST</pubDate>
	<author>crunchy</author>
	<category>News &amp; Articles</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=48-pictures-that-perfectly-capture-the-90s</guid>
</item>

<item>
	<title><![CDATA[Why The USA Left The Gold Standard]]></title>
	<link>http://crunchypop.com/story.php?title=why-the-usa-left-the-gold-standard</link>
  <source url="http%3A%2F%2Fwww.npr.org%2Fblogs%2Fmoney%2F2011%2F04%2F27%2F135604828%2Fwhy-we-left-the-gold-standard"><![CDATA[Why The USA Left The Gold Standard]]></source>
	<description><![CDATA[A key moment in economic history includes a nervous breakdown, a global panic, and a presidential  adviser who was an expert on cows and chickens. ]]></description>
	<pubDate>Fri, 17 Feb 2012 19:52:26 CST</pubDate>
	<author>crunchy</author>
	<category>Music &amp; Sounds</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=why-the-usa-left-the-gold-standard</guid>
</item>

<item>
	<title><![CDATA[The Secret Society  (Something about women and social engineering and stuff)]]></title>
	<link>http://crunchypop.com/story.php?title=the-secret-society-something-about-women-and-social-engineering-and-stuff</link>
  <source url="http%3A%2F%2Fwww.bristollair.com%2F2008%2Finner-game%2Fnature-reality%2Fsecret-society%2F"><![CDATA[The Secret Society  (Something about women and social engineering and stuff)]]></source>
	<description><![CDATA[Interesting... ]]></description>
	<pubDate>Thu, 16 Feb 2012 17:27:06 CST</pubDate>
	<author>crunchy</author>
	<category>News &amp; Articles</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=the-secret-society-something-about-women-and-social-engineering-and-stuff</guid>
</item>

<item>
	<title><![CDATA[[Documentary] CHARLES BRONSON : Britains Hardest Man]]></title>
	<link>http://crunchypop.com/story.php?title=documentary-charles-bronson-britains-hardest-man</link>
  <source url="http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DYe9K34qExlM%26feature%3Drelated"><![CDATA[[Documentary] CHARLES BRONSON : Britains Hardest Man]]></source>
	<description><![CDATA[Documentary about "Charles Bronson", the english inmate ]]></description>
	<pubDate>Thu, 16 Feb 2012 14:09:25 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=documentary-charles-bronson-britains-hardest-man</guid>
</item>

<item>
	<title><![CDATA[Linus Torvalds talks about git  ]]></title>
	<link>http://crunchypop.com/story.php?title=linus-torvalds-talks-about-git--1</link>
  <source url="http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D4XpnKHJAok8"><![CDATA[Linus Torvalds talks about git  ]]></source>
	<description><![CDATA[. ]]></description>
	<pubDate>Tue, 14 Feb 2012 15:49:29 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=linus-torvalds-talks-about-git--1</guid>
</item>

<item>
	<title><![CDATA[Git Magic Tutorial - Chapter 1. Introduction]]></title>
	<link>http://crunchypop.com/story.php?title=git-magic-tutorial-chapter%C2%A01-%C2%A0introduction</link>
  <source url="http%3A%2F%2Fwww-cs-students.stanford.edu%2F%7Eblynn%2Fgitmagic%2Fch01.html"><![CDATA[Git Magic Tutorial - Chapter 1. Introduction]]></source>
	<description><![CDATA[Work is Play<br />I’ve played computer games almost all my life. In contrast, I only started using version control systems as an adult. I suspect I’m not alone, and comparing the two may make these concepts easier to explain and understand.<br /><br />Think of editing your code, or document, as playing a game. Once you’ve made a lot of progress, you’d like to save. To do so, you click on the Save button in your trusty editor.<br /><br />But this will overwrite the old version. It’s like those old school games which only had one save slot: sure you could save, but you could never go back to an older state. Which was a shame, because your previous save might have been right at an exceptionally fun part of the game that you’d like to revisit one day. Or worse still, your current save is in an unwinnable state, and you have to start again.<br /><br />Version Control<br />When editing, you can Save As… a different file, or copy the file somewhere first before saving if you want to savour old versions. You can compress them too to save space. This is a primitive and labour-intensive form of version control. Computer games improved on this long ago, many of them providing multiple automatically timestamped save slots.<br /><br />Let’s make the problem slightly tougher. Say you have a bunch of files that go together, such as source code for a project, or files for a website. Now if you want to keep an old version you have to archive a whole directory. Keeping many versions around by hand is inconvenient, and quickly becomes expensive.<br /><br />With some computer games, a saved game really does consist of a directory full of files. These games hide this detail from the player and present a convenient interface to manage different versions of this directory.<br /><br />Version control systems are no different. They all have nice interfaces to manage a directory of stuff. You can save the state of the directory every so often, and you can load any one of the saved states later on. Unlike most computer games, they’re usually smart about conserving space. Typically, only a few files change from version to version, and not by much. Storing the differences instead of entire new copies saves room.<br /><br />Distributed Control<br />Now imagine a very difficult computer game. So difficult to finish that many experienced gamers all over the world decide to team up and share their saved games to try to beat it. Speedruns are real-life examples: players specializing in different levels of the same game collaborate to produce amazing results.<br /><br />How would you set up a system so they can get at each other’s saves easily? And upload new ones?<br /><br />In the old days, every project used centralized version control. A server somewhere held all the saved games. Nobody else did. Every player kept at most a few saved games on their machine. When a player wanted to make progress, they’d download the latest save from the main server, play a while, save and upload back to the server for everyone else to use.<br /><br />What if a player wanted to get an older saved game for some reason? Maybe the current saved game is in an unwinnable state because somebody forgot to pick up an object back in level three, and they want to find the latest saved game where the game can still be completed. Or maybe they want to compare two older saved games to see how much work a particular player did.<br /><br />There could be many reasons to want to see an older revision, but the outcome is the same. They have to ask the central server for that old saved game. The more saved games they want, the more they need to communicate.<br /><br />The new generation of version control systems, of which Git is a member, are known as distributed systems, and can be thought of as a generalization of centralized systems. When players download from the main server they get every saved game, not just the latest one. It’s as if they’re mirroring the central server.<br /><br />This initial cloning operation can be expensive, especially if there’s a long history, but it pays off in the long run. One immediate benefit is that when an old save is desired for any reason, communication with the central server is unnecessary.<br /><br />A Silly Superstition<br />A popular misconception is that distributed systems are ill-suited for projects requiring an official central repository. Nothing could be further from the truth. Photographing someone does not cause their soul to be stolen. Similarly, cloning the master repository does not diminish its importance.<br /><br />A good first approximation is that anything a centralized version control system can do, a well-designed distributed system can do better. Network resources are simply costlier than local resources. While we shall later see there are drawbacks to a distributed approach, one is less likely to make erroneous comparisons with this rule of thumb.<br /><br />A small project may only need a fraction of the features offered by such a system, but using systems that scale poorly for tiny projects is like using Roman numerals for calculations involving small numbers.<br /><br />Moreover, your project may grow beyond your original expectations. Using Git from the outset is like carrying a Swiss army knife even though you mostly use it to open bottles. On the day you desperately need a screwdriver you’ll be glad you have more than a plain bottle-opener.<br /><br />Merge Conflicts<br />For this topic, our computer game analogy becomes too thinly stretched. Instead, let us again consider editing a document.<br /><br />Suppose Alice inserts a line at the beginning of a file, and Bob appends one at the end of his copy. They both upload their changes. Most systems will automatically deduce a reasonable course of action: accept and merge their changes, so both Alice’s and Bob’s edits are applied.<br /><br />Now suppose both Alice and Bob have made distinct edits to the same line. Then it is impossible to proceed without human intervention. The second person to upload is informed of a merge conflict, and must choose one edit over another, or revise the line entirely.<br /><br />More complex situations can arise. Version control systems handle the simpler cases themselves, and leave the difficult cases for humans. Usually their behaviour is configurable... ]]></description>
	<pubDate>Tue, 14 Feb 2012 15:46:55 CST</pubDate>
	<author>crunchy</author>
	<category>News &amp; Articles</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=git-magic-tutorial-chapter%C2%A01-%C2%A0introduction</guid>
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<item>
	<title><![CDATA[Articles on Rapid Game Prototyping - How To Build One Game A Week]]></title>
	<link>http://crunchypop.com/story.php?title=articles-on-rapid-game-prototyping-how-to-build-one-game-a-week</link>
  <source url="http%3A%2F%2Fwww.kloonigames.com%2Fblog%2F2006%2F09"><![CDATA[Articles on Rapid Game Prototyping - How To Build One Game A Week]]></source>
	<description><![CDATA[Interested in creating a game in a week? I mean who wouldn’t be. Everybody’s got great ideas for a game. Unfortunately you can’t design fun on paper. So the best way to see if a game is fun to play, is to create the damn game (or at least a playable prototype). That’s enough of an excuse for any game developer to be interested in learning the art of rapid prototyping. That and the fact that it takes more than 7 days to write the out dated 250 page design document that nobody reads.<br /><br />I thought I would gather here a little list of articles about rapid game prototyping. These are from very different contexts and there might be some segments in these articles not directly related to rapid development. Even though the information might seem irrelevant its usually pretty interesting and useful in some way. If you know other articles about rapid game prototyping please let me know about them and I’ll update this list. Easiest way of contacting me would be to write a comment or to send me a email at petri dot purho [ät] gmail.com. (Click link for articles) ]]></description>
	<pubDate>Mon, 13 Feb 2012 18:16:45 CST</pubDate>
	<author>crunchy</author>
	<category>News &amp; Articles</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=articles-on-rapid-game-prototyping-how-to-build-one-game-a-week</guid>
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<item>
	<title><![CDATA[Grizly Bear Cub & Wolf Cub Playing (Video) Aww]]></title>
	<link>http://crunchypop.com/story.php?title=grizly-bear-cub-wolf-cub-playing-video-aww</link>
  <source url="http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DvL8x7LcA-Y4%26feature%3Dplayer_embedded%23%21"><![CDATA[Grizly Bear Cub & Wolf Cub Playing (Video) Aww]]></source>
	<description><![CDATA[Awww, wolfie, aww ]]></description>
	<pubDate>Thu, 09 Feb 2012 12:06:28 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=grizly-bear-cub-wolf-cub-playing-video-aww</guid>
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<item>
	<title><![CDATA[Louis CK: On George Carlin]]></title>
	<link>http://crunchypop.com/story.php?title=louis-ck-on-george-carlin</link>
  <source url="http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DR37zkizucPU"><![CDATA[Louis CK: On George Carlin]]></source>
	<description><![CDATA[Burgeoning comedy legend Louis CK speaks about George Carlin and the momentous inspiration the late comedic icon had on his career. Taken from a tribute to George Carlin at the New York Public Library hosted by Whoopi Goldberg in March 2010, Louis CK becomes emotional describing the specific events and methods of building new material that gave his comedy new direction and fueled his success. More can be found here http://www.nypl.org/audiovideo/tribute-george-carlin-hosted-whoopi-goldberg ]]></description>
	<pubDate>Mon, 06 Feb 2012 12:29:24 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=louis-ck-on-george-carlin</guid>
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<item>
	<title><![CDATA[Water JET PACKS! (Video)]]></title>
	<link>http://crunchypop.com/story.php?title=water-jet-packs-video</link>
  <source url="http%3A%2F%2Fyoutu.be%2Fim1iNq02Kz0"><![CDATA[Water JET PACKS! (Video)]]></source>
	<description><![CDATA[Sorry but that looks AMAZING FUN ]]></description>
	<pubDate>Fri, 03 Feb 2012 13:36:41 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=water-jet-packs-video</guid>
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<item>
	<title><![CDATA[Sculptures in Motion (Gallery)]]></title>
	<link>http://crunchypop.com/story.php?title=sculptures-in-motion-gallery</link>
  <source url="http%3A%2F%2Fwww.gallery4walls.com%2Fcurrent%2F"><![CDATA[Sculptures in Motion (Gallery)]]></source>
	<description><![CDATA[Kang Duck Bong's Solo Exhibition 2011 ]]></description>
	<pubDate>Fri, 03 Feb 2012 13:26:19 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=sculptures-in-motion-gallery</guid>
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<item>
	<title><![CDATA[Here Comes The Sun: The Lost Guitar Solo by George Harrison | Open Culture]]></title>
	<link>http://crunchypop.com/story.php?title=here-comes-the-sun-the-lost-guitar-solo-by-george-harrison-%7C-open-culture</link>
  <source url="http%3A%2F%2Fwww.openculture.com%2F2012%2F01%2Fhere_comes_the_sun_the_lost_guitar_solo_by_george_harrison.html"><![CDATA[Here Comes The Sun: The Lost Guitar Solo by George Harrison | Open Culture]]></source>
	<description><![CDATA[Here Comes The Sun; the lost solo guitar:<br /><br />In this video we see Sir George Martin, Giles Martin (his son), and Dhani Harrison listening to the mix of "Here Comes The Sun".<br /><br />Suddenly Dhani opens the channel with the "lost solo guitar". And now, with the master track in the background, you can hear how it sounds in music.<br /><br />That was George Harrison. A true genius. ]]></description>
	<pubDate>Fri, 03 Feb 2012 13:16:20 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=here-comes-the-sun-the-lost-guitar-solo-by-george-harrison-%7C-open-culture</guid>
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<item>
	<title><![CDATA[Trey Anastasio and the art of improvisation (Interview)]]></title>
	<link>http://crunchypop.com/story.php?title=trey-anastasio-and-the-art-of-improvisation-interview</link>
  <source url="http%3A%2F%2Fwww.salon.com%2F2011%2F09%2F05%2Ftrey_anastasio_interview%2F"><![CDATA[Trey Anastasio and the art of improvisation (Interview)]]></source>
	<description><![CDATA[In a wide-ranging interview, the Phish frontman discusses the lifelong art and craft of improvisation<br /><br />In what ways do you work with Phish on improvisation? Like, improvising as a full band, rather than as four individual soloists. <br /><br />We had this series of exercises that we developed, called “Including Your Own Hey.” It sounds weird, but we did them a lot. They start off with a pulse. [Snaps in time] The first level is, I play a four-note phrase [sings "do-do-do-do"]; Page [McConnell] is on my right, and he imitates it on the piano; Fish [Jon Fishman] does his best to play it on the drums; then Mike [Gordon] does it on the bass. Now everyone goes around the room in a circle and everyone starts one.<br /><br />It’s a copycat listening exercise. <br /><br />Yeah, and then there were more levels. The next level is, I start a pattern and then Page harmonizes with it. We make a jigsaw-puzzle pattern. Then Mike finds his place in the pattern, and Fish finds his place in it. And we’re all listening to each other. Now, only when you hear that all the other musicians have stopped searching, once you hear they’ve locked in with what you’re playing, you say, “Hey!” So, since we’re still listening so intently to each other, we should all say “Hey” at the same time, but if we don’t — if someone says “Hey” when you’re still searching, they’ve basically just told you, “I’m not listening to you.” So we found, very quickly that it meant you had to always be listening to three people other than yourself. And the music, we found, improved immensely by not navel-gazing. So now the idea is, I’m not paying any attention to myself at all. I’m just responding to what they’re playing.<br /><br />Then there were other levels, where you’d leave a hole in a musical phrase, and the other person could only play in that hole. That was called “Including Your Own Hey Hole.” [Laughs] So the bass lands, then the cymbal, then the guitar. [Sings, "Ba-bo-da-bing, ba-bo-da-bing."]<br /><br />And this helped solidify you as a band? <br /><br />Oh, yeah. We should do it again, though. We haven’t done that stuff in years. Then, in the early ’90s, we started realizing we were having tempo battles onstage. Fish would decide he’d lay back, and I’d want to rush. Every band who’s ever improvised goes through this. Then someone gives the angry glare. What are you doing? Oh my god! The gig is falling apart because you’re rushing! So one day we went into the practice room and we decided, we’re never doing that again. We did “Tempo Heys” for a week. So we’d play one note. I’d slow down. Everyone follows me. I’d speed up. Everyone follows me. I can’t lose them. And there’s no fear. That’s the important thing. Slowing down is cool. Speeding up is cool. Then we say, “Hey.” Now it’s Page’s turn. Page is speeding up and slowing down. Within two days, it stopped being a problem. When we were onstage and someone sped up or slowed down, instead of glaring, we all looked over at each other and followed them.<br /><br />This is all a pretty analytical approach to improvisation, where I think a lot of people consider Phish’s music to be just “made up on the spot.” <br /><br />We’re the most analytical band, in some ways. We’d talk and talk for hours about this stuff. I see improvisation as a craft and as an art. The craft part is important. There’s a lot of preparation and discipline that goes into it just so that, when you’re in the moment, you’re not supposed to be thinking at all.<br /><br /><br />Did you ever learn anything about improvisation through a book? <br /><br />A lot. A lot. I studied with a guy named Ted Dunbar at the UMass jazz summer workshop. He taught me the system of tonal convergence. When I give guitar lessons, I recommend his book. There are 28 scales that converge or bombard the tonal center. They are all tension scales, and they all come with a series of chords. If you listen to the great improvisers — Pat Martino, Sonny Rollins, someone on that level — these guys all studied this stuff. Yusef Lateef. All those ’60s jazz guys. They’re not playing the diatonic notes of the chord. They’re playing outside the chord, but it’s a very natural thing to do.<br /><br />Natural how? <br /><br />Let me see if I can explain this. There are only three chords in music, period. Minor, major and dominant. A dominant chord wants to go somewhere because it has a tritone in it. A G dominant chord wants to go to C. That principle is physics. That’s not something that was assigned to music by theorists. When two strings are vibrating together a tritone apart, there are so many overtones that all you feel is tense, and the notes want to squish together into the home chord.<br /><br />Stewie sings about it on Family Guy. [Sings, "You've got your G chord right here / It's like your cozy house where you live / That's where you start your journey / Here I am in my house nice and cozy / and then you poke your head out the door with a C chord / And everything looks OK out here / Maybe I'll take a walk outside to the D chord / Walkin' around outside, look at all the stuff out here / And then we go to an A-minor, gettin' a little cloudy out here / lookin' like we might get some weather / Then we go to E-minor, oh definitely got some weather / Things are a little more complicated than they seemed at first / And then we go back to my house."] It’s great. The 12-bar blues are based on this, too. But the jazz guys from the ’60s took this concept to Mars. They came up with 28 scales, all of which were basically substitutions for that dominant chord. The music is still simple: Major is happy. Minor is sad. Dominant is tense. That’s all there is. It never goes further than that with chords.<br /><br />And you’re working with these sorts of “tonal convergence” theories when you improv onstage? <br /><br />If you’re going to be doing a long improvisation, it’s boring to sit on one scale and just go up and down. There’s a lot of jam music like this, and that’s why people don’t like it. It never goes beyond that. Sonny Rollins isn’t doing that, even though he’s playing over a G-major chord for 18 minutes. It’s not just a G-major when Sonny Rollins plays it.<br /><br />Herbie Hancock has this thing about an informed vocabulary but a childlike approach. He plays simple, simple, catchy melodies, but all his chord voicings have 40 or 50 years of this theory in them. So when he gets onstage it can be all childlike. Not childish. But if you ever stopped a Hancock recording and looked at a few measures of what he’s playing, you’d be floored. The voice leadings are filled with all these ideas. It doesn’t sound complicated, but it’s a more mature, elegant palette of emotions. These guys can hit an emotional chord that a lesser player couldn’t. It’s the same way a great writer with a great vocabulary can bring out subtler emotions. ]]></description>
	<pubDate>Thu, 02 Feb 2012 18:16:00 CST</pubDate>
	<author>crunchy</author>
	<category>News &amp; Articles</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=trey-anastasio-and-the-art-of-improvisation-interview</guid>
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<item>
	<title><![CDATA[Mel Blanc's Letterman Interview (Youtube)]]></title>
	<link>http://crunchypop.com/story.php?title=mel-blancs-letterman-interview-youtube</link>
  <source url="http%3A%2F%2Fyoutu.be%2FCTtT5CCR-XA"><![CDATA[Mel Blanc's Letterman Interview (Youtube)]]></source>
	<description><![CDATA[The legedary Mel Blanc in an Interview with David Letterman ]]></description>
	<pubDate>Thu, 02 Feb 2012 17:26:07 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=mel-blancs-letterman-interview-youtube</guid>
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<item>
	<title><![CDATA[Mel Blanc: The Man of a Thousand Voices (Documentary)]]></title>
	<link>http://crunchypop.com/story.php?title=mel-blanc-the-man-of-a-thousand-voices-documentary</link>
  <source url="http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DJRlmb0xAtBs%26feature%3Dplayer_embedded"><![CDATA[Mel Blanc: The Man of a Thousand Voices (Documentary)]]></source>
	<description><![CDATA[This documentary was created for the Looney Tunes Golden Collection Vol 6, which was released in 2008.  ]]></description>
	<pubDate>Thu, 02 Feb 2012 17:22:19 CST</pubDate>
	<author>crunchy</author>
	<category>Images &amp; Videos</category>
	<votes>1</votes>
	<guid>http://crunchypop.com/story.php?title=mel-blanc-the-man-of-a-thousand-voices-documentary</guid>
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